Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Role in this project:
Full-stack Developer Contributions:89 commits, 37 PRs, 57 comments in 7 years
Contributions summary:Simon primarily contributed to the Cinder library by adding and modifying features related to OpenGL, particularly shaders and frame buffer objects (FBOs). They implemented getter methods for shader paths within the GlslProg class and added depth testing functionality with the ScopedDepthBuffer class. The user also addressed minor code issues, such as fixing typos and improving the FboCubeMap implementation. Moreover, they made contributions to the GeomIo ExtrudeSpline function, including UV mapping and thickness control.
professionalcppcinderqualitygraphics
Contributions:40 commits, 2 PRs, 34 pushes in 1 year 1 month
cinderoptimizationpartitioningpartitioning-algorithms