Simon Gigant is an indie game programmer and composer based in Montpellier with nine years of experience building gameplay systems and tools, primarily in Unity and C#. He has shipped gameplay and tools work on titles such as En Garde! and is currently programming on Day of the Shell at Duper Games. His background spans full project cycles from student-led prototypes to commercial releases, complemented by a Master’s in game programming (JMIN) and early web and geospatial tooling experience using NodeJS, Angular and PostGIS. Simon also brings a creative edge as a composer and educator, having taught coding to children through hands-on robotics and light-based pixel art projects, which speaks to his blend of technical craft and playful design.
9 years of coding experience
3 years of employment as a software developer
Bachelor's Degree Computer Science, Bachelor's Degree Computer Science at université de Franche-Comté
High School Diploma, High School Diploma at Lycée Charles Nodier
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