Summary
Simon Haxby is a Staff Software Engineer based in Irvine with 11 years of experience building data-driven systems and embedded machine learning across gaming, consumer AI, and data platforms. He progressed from research and data roles at UCSD and Classy.org to production engineering at Amazon Alexa NLU, Blizzard, Bird, and now Riot Games, bringing a pragmatic blend of applied mathematics and production software expertise. Simon is passionate about principled ML and data engineering, often prioritizing robust design, documentation, and ownership to move projects from prototype to production. Notably, his background includes designing end-to-end prediction pipelines and multimodal research platforms, reflecting a rare mix of academic rigor and operational delivery.
11 years of coding experience
8 years of employment as a software developer
University of California, San Diego
Behavorial Sciences A.S, Behavorial Sciences A.S at Irvine Valley College
English, Spanish