Simon Haxby

Staff Software Engineer at Riot Games

Irvine, California, United States
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Summary

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Senior
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Top School
Simon Haxby is a Staff Software Engineer based in Irvine with 11 years of experience building data-driven systems and embedded machine learning across gaming, consumer AI, and data platforms. He progressed from research and data roles at UCSD and Classy.org to production engineering at Amazon Alexa NLU, Blizzard, Bird, and now Riot Games, bringing a pragmatic blend of applied mathematics and production software expertise. Simon is passionate about principled ML and data engineering, often prioritizing robust design, documentation, and ownership to move projects from prototype to production. Notably, his background includes designing end-to-end prediction pipelines and multimodal research platforms, reflecting a rare mix of academic rigor and operational delivery.
code11 years of coding experience
job8 years of employment as a software developer
bookUniversity of California, San Diego
bookBehavorial Sciences A.S, Behavorial Sciences A.S at Irvine Valley College
languagesEnglish, Spanish
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Github Skills (76)

r-package10
multimodal9
python9
optimization9
aws9
bentoml9
aws-lambda9
pandas8
generative-ai8
r8
ray8
deep-learning8
gcp8
terraform8
parallel8

Programming languages (5)

JavaVueGoJupyter NotebookPython

Github contributions (5)

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avicennax/dotfiles

Mar 2018 - Jan 2025

Contributions:164 pushes, 3 branches in 6 years 11 months
voytekresearch/nsaba

Jul 2015 - Apr 2016

Contributions:186 commits, 62 pushes, 5 branches in 9 months
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Simon Haxby - Staff Software Engineer at Riot Games