Spatial Computing Consultant And Mixed Reality Architect
Warrington, England, United Kingdom
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
Simon Jackson is a Spatial Computing Consultant and Mixed Reality Architect with 13 years of hands-on experience and a 25+ year engineering background across startups and multinational corporations. He blends systems architecture, game development and reinforcement learning into pragmatic AR/VR/XR solutions, currently shaping ethical consumer and enterprise experiences at Ethar and through his startup Reality Collective. A long-time community leader and Microsoft MVP, Simon has driven cross-platform game and toolkit improvements in notable open-source projects like MonoGame and the Mixed Reality Toolkit, contributing low-level input and serialization architecture as well as UI enhancements. He pairs an engineer’s attention to detail with executive-level strategy—having led desktop integration and innovation programs at DXC—while still shipping code as a studio director and full-stack contributor. Known for being an avid learner, he quietly favors incremental, testable improvements that bridge research ideas into production-ready spatial experiences.
Contributions:9 reviews, 93 commits, 28 PRs in 9 years 5 months
Contributions summary:Simon contributed to the Platformer2D and Spacewar samples by adding and updating platform-specific projects, demonstrating a focus on cross-platform development. The commits involved implementing a variety of features across multiple platforms, including Windows, Android, and iOS, as well as refactoring code and updating the project structure for better organization. These changes included implementing touch controls and fixing display scaling issues.
One framework for creating powerful cross-platform games.
Role in this project:
Back-end Developer
Contributions:120 reviews, 118 commits, 154 PRs in 8 years 4 months
Contributions summary:Simon primarily worked on refactoring and updating serialization attributes within the MonoGame framework, specifically focusing on using DataContract and DataMember attributes. This involved modifying multiple files and updating project files to include the System.Runtime.Serialization namespace where necessary. The user's changes impacted the project files for various platforms, indicating a focus on cross-platform compatibility. The user also performed several merge operations.
c-sharpgame-frameworkopenalgamesgame-engine
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Simon Jackson - Spatial Computing Consultant And Mixed Reality Architect