Simon Lindhén is a software engineer based in Gothenburg with 11 years of experience building backend systems and performance-critical algorithms, currently at Meltwater. His master’s work produced DANF, a novel extension to HyperANF for maintaining neighborhood functions on dynamic graphs—designed to process Meltwater’s real-time news stream of millions of articles per day. He has substantial hands-on experience in AWS-hosted microservices, data ingestion and provisioning from his work with Volvo Connected Solutions, and a background in full-stack web development from early projects and consulting. Passionate about algorithmic challenges, Simon pursues side projects ranging from Project Euler to 3D engines, demonstrating a blend of research-led thinking and practical production delivery.
11 years of coding experience
4 years of employment as a software developer
Master of Science (M.Sc.), Computer Science - algorithms, logic and languages, Master of Science (M.Sc.), Computer Science - algorithms, logic and languages at Chalmers University of Technology
Compiler and runtime for the QG language. QG is designed for creating games that can be compiled to a QR code.
Contributions:1 release, 57 commits, 2 PRs in 4 months
gamegamesruntimecompilercreating-games
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