Simon Mccallum is a senior academic and industry advocate with 14+ years shaping game development education, AI research, and industry strategy across New Zealand and Norway. Currently a board member of the NZGDA and senior lecturer at Victoria University, CQUniversity and NTNU, he blends hands-on game development and neural network research with practical course design and supervision of numerous masters and honours projects. He founded New Zealand’s first game developer conference and led national developer surveys, demonstrating a rare mix of community-building and empirical insight. Simon’s background includes applied work with military training games and AR archaeological visualisations, reflecting an interest in using games for serious, real-world problems. He also brings an unexpected personal curiosity in medieval siege weapons that informs his creative approach to conflict resolution and game mechanics.
14 years of coding experience
10 years of employment as a software developer
Phd Computer Science, Phd Computer Science at University of Otago
Contributions:32 commits, 2 PRs, 29 pushes in 2 years 2 months
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