Simon Oliver

CEO & Founder Game Director at HandCircus

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Simon Oliver is a veteran game director and founder with over two decades of experience inventing playful, award-winning experiences across mobile, physical toys and interactive installations. As CEO and founder of HandCircus since 2008 he led product and technical direction for multiple original IPs—including Rolando (Apple showcase), Seabeard (3+ million players) and ongoing PC work—while building distributed teams and studio processes for innovation. He later steered digital play invention at LEGO’s Creative Play Lab, marrying machine learning, sensors and procedural systems with toy design to open new play spaces. A hands-on engineer with deep Unity and C# experience (and contributions like a Unity Resource Checker editor utility), he combines product architecture, prototyping and live-ops know-how. Simon also mentors underrepresented indie developers and serves widely as a judge and speaker in the games community, reflecting a commitment to both craft and industry stewardship.
code14 years of coding experience
job5 years of employment as a software developer
bookInteraction Design, Interaction Design at Nielson Norman Group
bookEvening Course, Graphic Design, Evening Course, Graphic Design at St. Martin's College
bookBSc (Hons), Computer Science, BSc (Hons), Computer Science at University of Bristol
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Github Skills (9)

script10
texture10
texturing10
csharp10
editor10
scripting10
editorjs10
dotnet-core10
unity3d10

Programming languages (1)

C#

Github contributions (5)

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Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them)
Role in this project:
userFull-stack Developer (Unity Editor Utility)
Contributions:6 commits, 2 pushes in 6 years 1 month
Contributions summary:Simon primarily contributed to the development of a Unity Editor utility. Their work focused on creating a resource checker, including features for listing textures, materials, and meshes used in the current scene. They implemented functionality to display resource information, such as sizes and formats, and added features like multiple selection and mipmap support. Furthermore, the user fixed bugs and addressed compatibility issues.
meshesunitysceneunity3dtextures
simonoliver/UnityFigmaBridge

Feb 2023 - Mar 2023

Easily bring your Figma Documents, Components, Assets and Prototypes to Unity
Contributions:4 releases, 2 reviews, 16 commits in 1 month
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Simon Oliver - CEO & Founder Game Director at HandCircus