Summary
Simon Rigard is a gameplay programmer with 11 years of experience specializing in C++ game systems and AI, currently shipping interactive features at Quantic Dream. He previously contributed to Ghost Recon Breakpoint at Ubisoft across AI, animation services and 3C systems, and worked on mobile C++ client development for Brave Frontier at gumi Europe. Based in Fontenay-sous-Bois, France, he blends a strong engineering background from EPITA and Staffordshire University with hands-on production experience across AAA and mobile titles. Passionate about video game programming and sports, he maintains a public GitHub that reflects his ongoing interest in game tech and practical code. Pragmatic and team-focused, he thrives on turning gameplay concepts into robust, playable systems under production constraints.
11 years of coding experience
2 years of employment as a software developer
Baccalauréat, Sciences de l'ingenieur, Mention Bien, Baccalauréat, Sciences de l'ingenieur, Mention Bien at Lycée militaire d'Aix en Provence
Informatique, Informatique at Staffordshire University
Informatique, Informatique at EPITA: Ecole d'Ingénieur en Informatique
French, English, Spanish