Simon Stevenson is a Senior Software Engineer with 15 years of experience building game and cloud systems, currently focused on Unity tech and DOTS/ECS development. He combines low-level C# optimization, HLSL shader work and procedural world rendering with practical DevOps expertise—architecting Terraform-driven AWS deployments and Kubernetes-based CI/CD pipelines. Simon has led cross-disciplinary teams, migrated monolithic workflows to consolidated infrastructure, and refactored legacy MonoBehaviour code into high-performance ECS systems. Comfortable across the full stack (ASP.NET Core, TypeScript frameworks, Three.js) he’s seeking technical leadership or hands-on Unity roles emphasizing DOTS and HDRP. A pragmatic problem-solver, he pairs deep engine knowledge with a track record of turning prototypes into production-ready systems.
15 years of coding experience
15 years of employment as a software developer
Diploma of I.T. (Software Development) specialising in games, Diploma of I.T. (Software Development) specialising in games at Qantm College
Contributions:4 reviews, 20 commits, 20 pushes in 1 year 9 months
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Simon Stevenson - Senior Software Engineer at Salty Games