Summary
Simon Storl-schulke is a software developer and 3D generalist with nine years of experience blending game-development, CGI and VFX expertise into production software. Trained with a Master's in Computer Science in Media from Hochschule Furtwangen, he has taught Python scripting for Blender and designed course material, while also tutoring computer graphics and supervising student short films. Professionally he’s contributed as a 3D generalist and compositor on studio projects and now builds software at M&M Software GmbH, bringing practical pipeline knowledge from tools like Blender, 3ds Max, V-Ray and Fusion. His background in game jams and hands-on media production gives him a rare mix of rapid prototyping instincts and disciplined production workflows. Colleagues rely on him to bridge artistic needs and engineering constraints, turning creative briefs into reliable technical solutions.
9 years of coding experience
Bachelor, Medieninformatik, 2,0, Bachelor, Medieninformatik, 2,0 at Hochschule Furtwangen University
Abitur, Umwelttechnik, 2,8, Abitur, Umwelttechnik, 2,8 at Friedrich-Weinbrenner-Gewerbeschule Freiburg