Summary
Simon Travis is a veteran game programmer with over two decades of experience delivering shipped titles across AAA studios and independent contracting. He combines deep C/C++ expertise—including multithreaded engine design and assembly-level debugging—with practical frontend, tooling, and HLSL work, having contributed to projects at Square Enix, Microsoft, and multiple remasters and racing/AAA titles. Comfortable toggling between rapid prototyping and long-term architecture, he’s led engineering efforts, improved performance pipelines, and built gameplay and UI systems for releases like Hot Wheels: Rift Rally and the Spyro 3 remaster. Based in Portland, he pairs strong cross-discipline communication with a tinkerer’s curiosity—his background in archaeology hints at a methodical, investigative approach to debugging and system design.
11 years of coding experience
16 years of employment as a software developer
Archaeology, Archaeology at Stony Brook University