Simon Travis

The One And Only at ionous

Portland, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Simon Travis is a veteran game programmer with over two decades of experience delivering shipped titles across AAA studios and independent contracting. He combines deep C/C++ expertise—including multithreaded engine design and assembly-level debugging—with practical frontend, tooling, and HLSL work, having contributed to projects at Square Enix, Microsoft, and multiple remasters and racing/AAA titles. Comfortable toggling between rapid prototyping and long-term architecture, he’s led engineering efforts, improved performance pipelines, and built gameplay and UI systems for releases like Hot Wheels: Rift Rally and the Spyro 3 remaster. Based in Portland, he pairs strong cross-discipline communication with a tinkerer’s curiosity—his background in archaeology hints at a methodical, investigative approach to debugging and system design.
code11 years of coding experience
job16 years of employment as a software developer
bookArchaeology, Archaeology at Stony Brook University
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Stackoverflow

Stats
1reputation
0reached
2answers
0questions
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Github Skills (58)

programming-language10
shift10
interpreter10
goplus10
go10
golang10
odin10
crossword9
compiler9
angular8
react8
interactive8
typescript8
chrome8
chrome-extension8

Programming languages (5)

TypeScriptC++JavaScriptGoPython

Github contributions (5)

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ionous/hsm-statechart

Apr 2016 - Sep 2016

Contributions:31 commits, 20 pushes, 2 issues in 4 months
ionous/ionous.github.io

Mar 2017 - Oct 2023

Contributions:65 pushes, 3 branches in 6 years 8 months
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