Senior Software Engineer at Leica Geosystems part of Hexagon
Richmond, California, United States
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Summary
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Senior
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Top School
Simon Walton is a senior software engineer based in Richmond, CA, with deep expertise in 3D graphics, real-time rendering, and VR systems spanning over fifteen years. He has built rendering pipelines, shaders, and artist-facing tools across games, VFX, and AEC—most recently contributing to Leica Geosystems after driving UE4-based architectural rendering and DWG pipeline work at Modumate. Simon’s C++ and systems background includes ray-tracing middleware, Maya/SketchUp plugins, and low-level stability fixes in Qt-based VR audio and avatar systems, highlighting his knack for plumbing complex build and integration issues. He combines hands-on engineering with production-focused tooling, having moved between startups and larger engineering teams to ship robust interactive systems. His work often bridges artist workflows and engine-level performance, making him as comfortable iterating on shaders as refactoring core audio-mixer code. Trained at UCL and UCLA, he pairs strong academic foundations with practical delivery across graphics-heavy domains.
8 years of coding experience
22 years of employment as a software developer
University of California, Los Angeles
BSc, Computer Science, BSc, Computer Science at University College London, U. of London
Test platform for various render and interface tests for next-gen VR system
Role in this project:
Back-end Developer
Contributions:599 commits in 1 year 9 months
Contributions summary:Simon primarily focused on refactoring and improving the audio-mixing codebase, specifically addressing compile-time dependencies and MOC issues within the Qt framework. Their work involved adding include statements for forward declarations and reordering them to mitigate build problems. Additionally, the user contributed to the implementation of the avatar system, by incorporating data transfer and control. The primary focus of the work was on improving the stability and robustness of the core audio-mixer and avatar-system components in the next-gen VR system.
Open source client/server software for creating shared VR environments. Docs at http://docs.highfidelity.com We are hiring: http://highfidelity.com/jobs Also, PT work available at http://worklist.net
Contributions:2 PRs, 679 pushes, 176 branches in 1 year 9 months
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Simon Walton - Senior Software Engineer at Leica Geosystems part of Hexagon