Simon Wittber is a seasoned director and hands-on software engineer with 15+ years building everything from low-level control systems for 30-ton industrial robots to highly concurrent MMO server backends and cross-platform Unity3D games. He specialises in Unity3D, C#, Python, JavaScript and SQL, often creating developer tools, domain-specific languages and educational content that scale from classrooms to commercial productions. As Founder of Different Methods and a recurring collaborator with Unity Technologies and several game studios, he blends technical leadership with deep implementation experience across web, mobile and desktop platforms. Notable strengths include designing simulation and data-warehouse systems, porting large MMOs to Unity, and optimising 2D/film pipelines — work that reflects both systems-level rigor and creative problem solving. Based in Australia, he teaches and documents as much as he ships, having authored learning materials and a Unity course used widely. An unconventional detail: he dropped out of a CS degree yet has repeatedly delivered production-grade languages, tools and complex control systems.
15 years of coding experience
11 years of employment as a software developer
Bachelor of Science Computer Science - Dropout :-), Bachelor of Science Computer Science - Dropout :-) at Edith Cowan University
Contributions:84 commits, 10 pushes in 1 year 4 months
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