Summary
Simone Barbieri is a Senior Technical Developer with 11 years' experience building tools and pipelines for animation and game production, currently driving technical development at JLR. He holds a PhD (EngD) in Digital Media from Bournemouth University and has a strong research background in curve-skeletons and sketch-based interactions for posing and animation. Simone has spent his career integrating and automating workflows across Unreal Engine, Blender, and Maya, turning creative needs into reliable production tools. His background spans studio and research environments—from Thud Media and Cloth Cat to Ynput—giving him a pragmatic blend of R&D rigor and production-grade engineering. An Italian expat based in Warwick, he pairs deep academic insight with a maker’s passion for games, animated film, and emergent tech. Colleagues rely on him for solutions that reduce artist friction and accelerate iteration in complex pipelines.
11 years of coding experience
8 years of employment as a software developer
Master of Science - MS, Computer Science, 110/110, Master of Science - MS, Computer Science, 110/110 at Università degli Studi di Cagliari
Doctor of Philosophy - PhD, Digital Media, Doctor of Philosophy - PhD, Digital Media at Bournemouth University
Italian, English