Simone Dosi

Software Engineer at Ferrari

Bologna, Emilia-Romagna, Italy
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Summary

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Top School
Simone Dosi is a software engineer with 8 years of experience specializing in game and real-time engine development, blending C++ and Unreal/Unity expertise. After contributing as a gameplay and engine programmer on titles like Mario+Rabbids: Sparks of Hope and Star Wars Outlaws at Ubisoft Milan, he now applies his skills to software at Scuderia Ferrari. His background includes building BIM systems in Unreal Engine and accessible audio games for visually impaired players, showing a mix of technical depth and human-centered design. A Computer Engineering graduate from the University of Bologna, Simone is comfortable moving between high-performance engine work and practical algorithm design for production pipelines.
code7 years of coding experience
job6 years of employment as a software developer
bookDiploma, Liceo Scientifico Scienze Applicate, Diploma, Liceo Scientifico Scienze Applicate at Liceo Niccolo` Copernico di Bologna
bookBachelor's degree, Computer Engineering, 102/110, Bachelor's degree, Computer Engineering, 102/110 at Alma Mater Studiorum - Università di Bologna
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Github Skills (21)

ear10
job-system10
clipping9
unity3d8
polygon7
tessellation7
triangulation6
telegram6
telegram-bot6
uwp5
windows5
mtproto3
telegram-client3
dao1
jdbc1

Programming languages (2)

C#Java

Github contributions (5)

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Implementation of the Triangulation by Ear Clipping algorithm inside the Unity Job System
Contributions:22 commits, 22 pushes, 2 branches in 4 months
clippingclipping-algorithmeartessellationjob
dosisimone/R6-Unity

Mar 2020 - Jun 2020

Contributions:5 commits, 4 pushes, 1 branch in 3 months
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