Simone Dosi is a software engineer with 8 years of experience specializing in game and real-time engine development, blending C++ and Unreal/Unity expertise. After contributing as a gameplay and engine programmer on titles like Mario+Rabbids: Sparks of Hope and Star Wars Outlaws at Ubisoft Milan, he now applies his skills to software at Scuderia Ferrari. His background includes building BIM systems in Unreal Engine and accessible audio games for visually impaired players, showing a mix of technical depth and human-centered design. A Computer Engineering graduate from the University of Bologna, Simone is comfortable moving between high-performance engine work and practical algorithm design for production pipelines.
7 years of coding experience
6 years of employment as a software developer
Diploma, Liceo Scientifico Scienze Applicate, Diploma, Liceo Scientifico Scienze Applicate at Liceo Niccolo` Copernico di Bologna
Bachelor's degree, Computer Engineering, 102/110, Bachelor's degree, Computer Engineering, 102/110 at Alma Mater Studiorum - Università di Bologna
Contributions:5 commits, 4 pushes, 1 branch in 3 months
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