Simone Magagna

Computer Scientist

Conselve, Veneto, Italy
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Summary

👤
Senior
🎓
Top School
Simone Magagna is a computer scientist and Unity-focused 3D developer with a decade of experience building AR, VR and real-time 3D applications across desktop, web and mobile. Rooted in a lifelong passion for CGI sparked by Toy Story, he combines formal computer science training from the University of Padua with specialized masters in computer graphics and Unity/VR development. Simone’s hands-on work ranges from modelling, texturing and rigging to C# Unity development, and he has shipped AR/VR projects for studios and startups while contributing as a teacher and mentor at H-Farm and Event Horizon School. He also channels a parallel interest in writing as an SEO copywriter covering game and real-time graphics topics, bringing a rare blend of technical craft and communication skill. Based in Conselve, Italy, he’s equally comfortable prototyping immersive e-commerce VR experiences or leading classroom modules on lighting and rendering.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor’s degree in Computer Science, Bachelor’s degree in Computer Science at Università degli Studi di Padova
bookUnity VR/AR development, Unity VR/AR development at Academy of Immersive Technologies
bookComputer Graphic, Computer Graphic at BigRock Institute of Magic Technologies
bookIstituto di Istruzione Superiore "Enrico Mattei"
languagesItalian, English
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Github Skills (6)

oculus6
sdk5
virtual-reality4
del3
nodejs1
java1

Programming languages (1)

C#

Github contributions (5)

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uqidoacademy/PhysiotherapyVR

Nov 2018 - Nov 2018

Contributions:33 commits, 2 PRs, 55 pushes in 1 day
Contributions:4 pushes, 1 branch in 2 years 8 months
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