Summary
Simone Magagna is a computer scientist and Unity-focused 3D developer with a decade of experience building AR, VR and real-time 3D applications across desktop, web and mobile. Rooted in a lifelong passion for CGI sparked by Toy Story, he combines formal computer science training from the University of Padua with specialized masters in computer graphics and Unity/VR development. Simone’s hands-on work ranges from modelling, texturing and rigging to C# Unity development, and he has shipped AR/VR projects for studios and startups while contributing as a teacher and mentor at H-Farm and Event Horizon School. He also channels a parallel interest in writing as an SEO copywriter covering game and real-time graphics topics, bringing a rare blend of technical craft and communication skill. Based in Conselve, Italy, he’s equally comfortable prototyping immersive e-commerce VR experiences or leading classroom modules on lighting and rendering.
10 years of coding experience
5 years of employment as a software developer
Bachelor’s degree in Computer Science, Bachelor’s degree in Computer Science at Università degli Studi di Padova
Unity VR/AR development, Unity VR/AR development at Academy of Immersive Technologies
Computer Graphic, Computer Graphic at BigRock Institute of Magic Technologies
Istituto di Istruzione Superiore "Enrico Mattei"
Italian, English