Sinan Gencoglu

Software Engineer II at Electronic Arts (EA)

Cologne, North Rhine-Westphalia, Germany
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Summary

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Senior
🎓
Top School
Sinan Gencoglu is a Software Engineer II based in Cologne with nine years of experience blending machine learning research and production engineering. He has shipped ML-driven tooling and GraphQL-backed services at Electronic Arts that automated data pipelines for 20K+ players and cut visual asset production from days to hours. Comfortable across Python, PyTorch, Go, C#, Rust and SQL, he moves smoothly between research prototypes (generative and few-shot models from his MS work) and scalable backend systems (containerized microservices). Sinan has a track record of eliminating manual workflows through automation, an ability to explain technical projects to non-technical stakeholders, and hands-on experience creating large labeled datasets and annotation tools used in academic challenges.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science - BS, Computer Engineering, Bachelor of Science - BS, Computer Engineering at Ankara University
bookMaster of Science - MS, Computer Engineering, Master of Science - MS, Computer Engineering at Orta Doğu Teknik Üniversitesi / Middle East Technical University
languagesTurkish, English, German
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Github Skills (27)

text-editor10
rust-lang9
parquet7
rust6
optical-flow6
python6
siggraph6
deep-learning5
automatic-differentiation5
apache-arrow5
apache5
machine-learning5
artificial-intelligence5
high-resolution5
translation4

Programming languages (4)

RustJupyter NotebookRubyPython

Github contributions (5)

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Contributions:80 pushes, 1 branch in 9 months
TiiiTooo/Homeworks

Jun 2017 - Jan 2019

Contributions:20 pushes, 1 branch in 1 year 7 months
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Sinan Gencoglu - Software Engineer II at Electronic Arts (EA)