Summary
Sindre Skaare is a Senior Technical Artist based in Oslo with a decade of multidisciplinary experience across games, film, VR and AR, currently crafting character tech for Dune: Awakening at Funcom. He combines high-end 3D modeling and sculpting skills with deep technical fluency—rigging, shader work, tools programming and performance optimization—having doubled framerates on enemy materials for The Anacrusis. Comfortable as a solo artist or within teams, he’s shipped art and tooling for narrative games (Firewatch, Lucid), VR prototypes, and cooperative FPS titles, often building Maya and Unity/Unreal tools to automate workflows. His background blends left- and right-brain roles: illustrator, animator and graphic designer alongside programmer, rigger and producer, which makes him adept at rapid problem-solving and pipeline R&D. Known for pragmatic craftsmanship and a wry self-deprecating sense about his coding ("Arts well enough, codes like shit"), he reliably turns creative constraints into efficient, playable solutions.
10 years of coding experience
BFA, Animation & VFX, BFA, Animation & VFX at Academy of Art University
Idefagskolen
Norwegian, English