Sindre Skorpen is a Unity developer with a computer science degree from NTNU Ålesund and nine years of hands-on experience blending software, simulation, and hardware-aware engineering. Currently on OSC AS’s product team, he builds systems, graphics, controls and XR features for the Sandbox simulator platform with daily work in Unity, C#, Blender and Varjo XR hardware. His background includes QA, UI/UX mock-ups and user documentation, giving him a pragmatic eye for polish and usability in complex visualization projects. He also contributed demo applications to NTNU’s multi-projector visualization lab and has volunteer experience managing industry relationships—skills that help him bridge technical and stakeholder needs. Outside of work he quietly ships indie game prototypes and crafts 3D assets, a side pursuit that sharpens his content pipeline and artistic judgment. Based in Lerstad, Norway, he brings a steady, detail-oriented approach to XR and 3D systems development.
Axisymmetric recontruction of tomography data acquired by a conical beam
Contributions:1 release, 192 commits, 2 PRs in 3 months
axisymmetricbeamtomography
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