Summary
Siniša Komaromi is a Senior Unity Developer with eight years of hands-on experience building performant, production games and systems across studios including Binx Games, Outfit7 and Dapper Penguin Studios. He specializes in Unity engine development—procedural level generation, world streaming and memory optimizations, networked object culling, and ECS/DI-driven gameplay—while also shipping CI/CD pipelines and automated Steam deployments. At Outfit7 he tackled cross-device UI challenges and shader-driven recoloring workflows, using tools like RenderDoc to debug complex graphics issues. His skill set extends beyond gameplay to Linux administration, web and graphics design, and shader/VFX work with SRP and HLSL, enabling a blend of creative and systems-level solutions. Known for pragmatic architecture and performance-first decisions, he pairs Masters-level engineering training with a portfolio of practical prototypes and production features. Based in Čakovec, Croatia, he maintains a public portfolio that signals a continuous drive to prototype and refine game systems.
8 years of coding experience
2 years of employment as a software developer
Master of Computer Engineering Computer Engineering, Master of Computer Engineering Computer Engineering at Faculty of Electrical Engineering, Computer Science and Information Technology Osijek
English, Croatian