Summary
Slavi Stoev is a game programmer with eight years of hands-on experience building gameplay, tooling, and networked features using C# and C++, primarily in Unity and OpenGL, and with exposure to Unreal Engine 4. Currently studying game development at Saxion UAS and pursuing an internship, he blends a passion for rapid gameplay iteration with a strong interest in clean code architecture and developer tooling that speeds up team workflows. Past roles include rebuilding and modernizing a networked Unity project at Thales and contributing to video chat and analytics features in Unreal at Virtual Builders, demonstrating practical experience with multiplayer concepts. Comfortable with Visual Studio and GitHub, he’s eager to deepen skills in multithreading, dependency injection, networking, and optimization. Outside of code, he’s a devoted RPG and card-game enthusiast—an interest that often informs his design-minded approach to systems and mechanics.
8 years of coding experience
1 year of employment as a software developer
Master of Science - MS, Computer Games and Programming Skills, Master of Science - MS, Computer Games and Programming Skills at Breda University of Applied Sciences
Bache, Computer Games and Programming Skills, 7.6 (out of 10), Bache, Computer Games and Programming Skills, 7.6 (out of 10) at Saxion University of Applied Sciences
High School Diploma, Mathematics, Excellent 5,92 (out of 6), High School Diploma, Mathematics, Excellent 5,92 (out of 6) at The Mathematics and Natural Sciences High School, Gabrovo
Bulgarian, English