Slipp Thompson is a Lead iOS and Apple Platforms Developer based in Denver with 17 years of professional experience building native apps, games, and interactive systems. He blends deep Objective-C/Swift expertise and Metal/SceneKit proficiency with a holistic eye for UX, documentation, and reliable system design. His career spans founding indie startups and leading platform work at Vaisala Xweather, plus hands-on game and AR projects using Unity, OpenCV, and custom engines. Early web and server-side experience (PHP, Ruby/Rails) and long-term practice in front-end design give him cross-disciplinary fluency between visuals, audio, and code. He’s driven by mindful product craftsmanship—creating systems that remove unnecessary hurdles—and maintains a history of open-ended, experimental projects like a custom Swift game engine. Colleagues describe him as a thoughtful engineer who frames technical decisions around human experience as much as architecture.
17 years of coding experience
16 years of employment as a software developer
Bachelor’s Degree Computer Science Art, Bachelor’s Degree Computer Science Art at University of Wisconsin-River Falls
A container UIViewController providing the ability to easily transition from one contained view controller to another, with an optional animation.
Contributions:3 PRs, 1 comment in 8 years 6 months
animationcontrollerabilitytransitionswift
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Slipp Thompson - Lead IOS And Apple Platforms Developer