Sneha Belkhale

Lead 3D Graphics Engineer at Codercat

New York, New York, United States
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Summary

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Senior
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Sneha Belkhale is a Lead 3D Graphics Engineer in New York with a decade of experience building immersive visual systems for music videos, live projection, VR/AR, and virtual production using Unreal, HoudiniFX, Unity, and Three.js. She blends applied mathematics and computer vision with practical engineering—writing shaders, procedural animation systems, and Metahuman virtual production pipelines—to push storytelling in realtime and cinematic contexts. At Codercat she researches and implements cutting-edge procedural techniques, and her open-source contributions to the widely used three.js library include expanding FBXLoader functionality and refining example scenes. Past roles at TenderClaws and Ubiquity6 showcase her ability to ship performant multiplayer and AR experiences, while early work at NASA and HERE underpins a strong foundation in computer vision and systems optimization. Collected across creative and technical domains, her portfolio reveals a consistent curiosity for bending perceived physical reality through code and design.
code10 years of coding experience
job5 years of employment as a software developer
bookHigh School Diploma, High School Diploma at Saratoga High School
bookB.S., Mathematics/Economics Major, Specialization in Computing, GPA: 3.90, B.S., Mathematics/Economics Major, Specialization in Computing, GPA: 3.90 at University of California, Los Angeles
languagesEnglish, Spanish
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Stackoverflow

Stats
61reputation
42kreached
1answer
0questions
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Github Skills (9)

webgl10
javascript10
3d10
html9
threejs6
requestanimationframe6
canvas6
virtual-reality4
augmented-reality4

Programming languages (5)

TypeScriptC++JavaScriptObjective-CHTML

Github contributions (5)

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mrdoob/three.js

Sep 2017 - Apr 2019

JavaScript 3D Library.
Role in this project:
userFull-stack Developer
Contributions:16 commits, 5 PRs, 28 comments in 1 year 6 months
Contributions summary:Sneha contributed significantly to the `three.js` library, demonstrating a focus on enhancing the FBXLoader and improving example scenes. They implemented support for loading multiple UV coordinates within the FBXLoader, expanding its functionality. The user also fixed style issues and updated an existing example, further refining and expanding the capabilities of the library, demonstrating proficiency in JavaScript and WebGL.
virtual-realitysvgwebglcanvasjavascript
Kif11/three-body

May 2019 - Apr 2020

WebVR story experience based on the book Three Body Problem by Liu Cixin
Contributions:85 commits, 54 pushes, 2 branches in 11 months
webglbodyproblemwebvrthree-body-problem
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