Snmetamorph Adc

Software Engineer

Izhevsk, Udmurtia, Russian Federation
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Summary

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Snmetamorph Adc is a C++ software engineer with nine years of experience specializing in game development and engine back-end work. Based in Izhevsk, Russia, he has contributed meaningful fixes and performance improvements to the well-known Xash3D FWGS engine, tackling platform-specific crashes, MSVC compatibility, and client/server interpolation. Comfortable in low-level systems and tooling, he blends bug-hunting discipline with feature work like video-mode configuration and netgraph rendering fixes. Colleagues would note his penchant for squeezing out performance and making engines more robust on Windows through pragmatic engineering rather than broad architectural rewrites.
code9 years of coding experience
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Stackoverflow

Stats
61reputation
11kreached
3answers
1question
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Github Skills (21)

game-engine10
multiplatform10
game-dev10
cross-platform10
game-development10
debug9
debugging9
performance-optimization8
win647
pywin327
win32gui7
pthreads-win327
win32com7
win2d7
cprogramming-language6

Programming languages (17)

C#PowerShellJavaC++CSSCRustCMake

Github contributions (5)

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FWGS/xash3d-fwgs

Feb 2021 - Dec 2022

Xash3D FWGS engine
Role in this project:
userBack-end Developer
Contributions:92 reviews, 134 commits, 95 PRs in 1 year 9 months
Contributions summary:Snmetamorph's contributions primarily focused on improving the Xash3D FWGS engine, addressing various issues and adding features. They fixed MSVC compiler flags, added a configuration variable for video modes, and corrected data usage graphs rendering in the netgraph. The user also resolved Win32-specific crashes and implemented support for MSVC's "Edit and Continue" feature. They made several interpolation and client/server-side performance improvements.
xash3dgamewafgame-enginexash3d-engine
Contributions:19 commits, 2 PRs, 87 pushes in 1 year 8 months
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Snmetamorph Adc - Software Engineer