Snorri Sturluson is a veteran game programmer and software architect with over a decade of experience building console and PC titles, from low-level graphics and systems code to project leadership. He has shipped work on well-known franchises such as The Sims and EVE Online and has deep expertise in C++, Direct3D, Python and Erlang/Elixir across PlayStation, Xbox, Nintendo platforms and PC. Snorri has held senior and leadership roles including Chief Architect and CEO, blending hands-on engine and graphics development with strategic technical direction. Currently at Unknown Worlds Entertainment, he brings a rare combination of console-era optimization know-how and modern backend experience from stints in game studios and biotech software. Based in Garðabær, Iceland, he’s as comfortable debugging GPU pipelines as designing scalable system architectures.
GORpipe is a tool based on a genomic ordered relational architecture and allows analysis of large sets of genomic and phenotypic tabular data using declarative query language, in a parallel execution engine.
Contributions:34 commits, 32 pushes, 1 branch in 1 month
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Snorri Sturluson - Programmer at Unknown Worlds Entertainment