Software Engineer based in Barcelona with 10 years of hands-on experience building native, cross-platform systems and game-focused graphics tooling. A lifelong coder who began on a Spectrum +2A, he brings deep low-level proficiency demonstrated by significant contributions to Tilengine—a free 2D graphics engine—where he implemented core engine functionality and Android NDK integration. Comfortable shipping back-end and native code, he focuses on performance, raster effects, and retro-style rendering pipelines. His work shows an appreciation for portable, efficient implementations that bridge classic game design and modern platforms. Notably, his background suggests both a strong practical grounding and long-term passion for systems-level programming.
Contributions:1 release, 5 reviews, 232 commits in 7 years 3 months
Contributions summary:megamarc's commits primarily focused on the development of a 2D graphics engine, particularly in its native implementation. The contributions included the initial setup of the engine, adding essential functionalities, and integrating with the Android NDK for native integration. These changes demonstrate the user's involvement in core engine functionality with a focus on cross-platform compatibility.
Contributions:12 commits, 10 pushes, 1 branch in 4 years 7 months
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