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Software Engineer

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Summary

🤩
Rockstar
Software Engineer with 11 years of hands-on experience specializing in backend systems for real-time, low-latency applications like cloud gaming. Proven track record contributing to open-source projects that decentralize and self-host cloud gaming, focusing on WebRTC, networking, audio streaming with Opus, and performance-driven refactors. Skilled at removing inefficiencies, improving logging, and implementing NAT mapping and buffer management to make distributed media and emulator integrations more robust. Comfortable working close to the system level—tuning emulators, resampling audio, and refining input polling—to deliver smoother user experiences. An understated strength is translating complex networking constraints into pragmatic engineering changes that measurably improve throughput and reliability.
code10 years of coding experience
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Github Skills (10)

golang10
encode10
opus10
go10
webrtc10
networking10
encoding10
360-video8
ffmpeg7
websocket7

Programming languages (8)

TypeScriptJavaC++CBatchfileJavaScriptGoHTML

Github contributions (5)

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giongto35/cloud-game

Oct 2019 - Jan 2023

Web-based Cloud Gaming service for Retro Game
Role in this project:
userBack-end Developer
Contributions:6 releases, 38 reviews, 290 commits in 3 years 4 months
Contributions summary::::::: primarily focused on adding audio streaming support for a cloud gaming service. Their contributions involved integrating WebRTC and Opus for audio encoding and streaming, including resampling audio and implementing buffer management. The user made changes to the core emulator and WebRTC components, indicating a focus on backend infrastructure and system integration. Additionally, they refactored input polling for improved performance.
gamewebrtcstadiagoogle-stadialibretro
giongto35/cloud-morph

Oct 2021 - Aug 2022

Decentralize, Self-host Cloud Gaming/Application
Role in this project:
userBack-end Developer
Contributions:18 commits, 6 PRs, 11 pushes in 10 months
Contributions summary::::::: primarily contributed to back-end development tasks within the cloud-morph repository. Their work included refactoring and optimization of core application logic, such as removing inefficient loops and improving logging. They also implemented new features related to WebRTC and networking, including adding 1:1 NAT mapping options and updating WebRTC configuration parameters. These changes demonstrate a focus on improving the performance, networking capabilities, and overall functionality of the cloud gaming/application service.
headless-servergamewebrtcstadiadecentralized
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:::::: - Software Engineer