Blisto91

Software Engineer

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Summary

🤩
Rockstar
Software Engineer with 6 years of hands-on experience specializing in game and graphics performance tuning, particularly within the DXVK project where they configured and patched game-specific settings to resolve compatibility issues and improve visual fidelity. They bring practical expertise in vendor-specific tweaks, MSAA/vsync handling, float emulation, and frame-rate stabilization to squeeze better stability and performance out of Windows games running on Vulkan/Wine. Although their GitHub bio playfully reads "I'm not a dev," their contributions show a deep, applied understanding of graphics pipelines and real-world debugging across a wide variety of titles. Comfortable working at the intersection of configuration, patching, and performance analysis, they excel at targeted fixes that have outsized impact on user experience.
code5 years of coding experience
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Github Skills (8)

configuration-management10
vulkan10
dxgi10
direct3d10
performance-optimization10
gam10
wine9
linux9

Programming languages (9)

TypeScriptC#C++ShellRustCJavaScriptNix

Github contributions (5)

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doitsujin/dxvk

Apr 2022 - Jan 2023

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Role in this project:
userGame/Graphics Performance Engineer & Configuration Specialist
Contributions:54 reviews, 52 commits, 145 PRs in 9 months
Contributions summary:Blisto91 primarily focused on configuring and patching game-specific settings within the DXVK environment. Their contributions involved modifying the configuration files to address compatibility issues, optimize performance, and fix graphical glitches across a wide variety of games. These changes included adjusting vendor IDs, enabling or disabling specific features (e.g., MSAA, vsync, float emulation), and setting frame rate limits to improve stability and visual fidelity for various titles running through DXVK. The changes show specific expertise in targeting particular games to fix unique performance and visual issues.
d3d9vulkanwinelinuxd3d11
Blisto91/amethyst

Aug 2020 - Sep 2020

Data-oriented and data-driven game engine written in Rust
Contributions:9 PRs, 170 pushes, 16 branches in 1 month
data-drivengamegamedevrustgame-development
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Blisto91 - Software Engineer