Solid Yang is a seasoned game technology leader with 13+ years building and directing teams across mobile, VR/AR and MMO projects, currently serving as 项目技术总监 in Shanghai. He is a hands-on architect and framework designer who has developed and maintained 3D engines and shipped titles using Unreal Engine 4 and Unity. His career spans founding a studio focused on 3D streaming MMOs to technical leadership roles delivering platform and web services for games, reflecting deep end-to-end game engineering and production experience. Trained in mechanical engineering, he brings systems-level thinking to game engine design and a practical blend of R&D and product delivery that accelerates cross-disciplinary teams.
13 years of coding experience
3 years of employment as a software developer
机械工程及自动化, 机械工程及自动化, 机械工程及自动化, 机械工程及自动化 at Huazhong University of Science and Technology
Contributions:10 commits, 5 PRs, 8 pushes in 1 year 1 month
luacppexportstructlite
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