Son Nguyen

Senior Software Engineer at Rippit

Hanoi, Vietnam
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Summary

👤
Senior
🎓
Top School
Son Nguyen is a Senior Software Engineer and technical leader with 14 years of experience building high-impact games and data platforms from Hanoi. As a founding engineer and Algorithms lead at DataGPT he helped design real-time analysis backends, ETL generators and cloud infrastructure that supported a $5M seed raise, and he later joined Rippit to continue shipping at scale. He has deep expertise in game engines and mobile tech—shipping features for titles with millions of players and contributing iOS integrations to the widely used Spine runtimes for 2D skeletal animation. Comfortable across Python, Node.js, C++, AWS and infrastructure tooling like Terraform and Nomad, he pairs hands-on implementation with team leadership and product-minded architecture. A Master’s graduate from UIUC, Son often blends low-level engine work with scalable backend design—a skillset that enables both rapid prototyping and production-grade systems.
code14 years of coding experience
job12 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at University of Engineering and Technology, Vietnam National University
bookMaster's degree Computer Science, Master's degree Computer Science at University of Illinois Urbana-Champaign
languagesEnglish, Vietnamese
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Github Skills (8)

objective-c10
ios10
cocos2d-x10
animation10
game-development9
2d9
skeletal-animation8
opengl8

Programming languages (10)

TypeScriptJavaC++CPugHaxeJavaScriptPHP

Github contributions (5)

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2D skeletal animation runtimes for Spine.
Role in this project:
userMobile Developer (iOS)
Contributions:6 commits in 2 days
Contributions summary:Son primarily contributed to the iOS example within the cocos2d-x integration of the spine-runtimes project. Their work involved reorganizing the project structure to align with cocos2d-x conventions, setting up the iOS application, and implementing the necessary view controllers and application lifecycle management. They also introduced support for multiple resolutions and implemented blending functionality, ensuring the correct rendering and visual behavior of the spine animations within the iOS environment.
skeletal-animationanimationgamedevgame-devruntimes
stnguyen/feed-me-human

Aug 2019 - Jun 2020

Contributions:6 commits, 24 pushes, 1 branch in 10 months
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Son Nguyen - Senior Software Engineer at Rippit