Soner Sen

Founding Engineer at Third Dimension AI

Redmond, Washington, United States
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Summary

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Rockstar
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Top School
Soner Sen is a founding engineer and seasoned graphics software leader with 7 years in senior roles and over two decades of hands-on industry experience spanning game studios, GPU companies, and platform vendors. He led graphics teams at Unity and NVIDIA and contributed to high-profile titles and platforms including Max Payne 3, Splinter Cell: Blacklist, Xbox One and HoloLens, combining deep expertise in DirectX, OpenGL, rendering and real-time pipelines. Now building at Third Dimension AI in Redmond, he blends low-level graphics systems knowledge with product-minded leadership to ship practical engine and runtime features. Soner’s background includes advanced academic training (MSc/PhD-level computing), an early career across major studios and tooling firms, and a pattern of moving between hands-on development and engineering management. He’s known for turning complex rendering research into production-ready solutions and for thriving at the intersection of graphics, performance engineering and product delivery.
code7 years of coding experience
job22 years of employment as a software developer
bookPhD Computing Sciences, PhD Computing Sciences at University of East Anglia
bookMSc Computer Science, MSc Computer Science at Orta Doğu Teknik Üniversitesi / Middle East Technical University
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Github Skills (6)

shader10
scriptable10
render10
post-processing10
pipeline10
unity3d10

Programming languages (2)

C#HTML

Github contributions (4)

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Unity-Technologies/Graphics

Apr 2019 - Jan 2022

Unity Graphics - Including Scriptable Render Pipeline
Contributions:27 commits, 3 PRs, 19 pushes in 2 years 9 months
renderpost-processingpipelinescriptableunity
Scriptable Render Pipeline
Contributions:1 PR, 1 push, 1 branch in 1 day
renderpipelinescriptable
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Soner Sen - Founding Engineer at Third Dimension AI