Soner Sen is a founding engineer and seasoned graphics software leader with 7 years in senior roles and over two decades of hands-on industry experience spanning game studios, GPU companies, and platform vendors. He led graphics teams at Unity and NVIDIA and contributed to high-profile titles and platforms including Max Payne 3, Splinter Cell: Blacklist, Xbox One and HoloLens, combining deep expertise in DirectX, OpenGL, rendering and real-time pipelines. Now building at Third Dimension AI in Redmond, he blends low-level graphics systems knowledge with product-minded leadership to ship practical engine and runtime features. Soner’s background includes advanced academic training (MSc/PhD-level computing), an early career across major studios and tooling firms, and a pattern of moving between hands-on development and engineering management. He’s known for turning complex rendering research into production-ready solutions and for thriving at the intersection of graphics, performance engineering and product delivery.
7 years of coding experience
22 years of employment as a software developer
PhD Computing Sciences, PhD Computing Sciences at University of East Anglia
MSc Computer Science, MSc Computer Science at Orta Doğu Teknik Üniversitesi / Middle East Technical University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Soner Sen - Founding Engineer at Third Dimension AI