Summary
Soowan Kim is a Unity 3D developer with eight years of experience building and optimizing game clients and editor tools, primarily in C# with additional work in C++ and Python. Based in Seoul, he has shipped mobile titles and internal tools at NEOPLE—ranging from AssetBundle and drawcall optimizations to Jenkins-driven build pipelines—and recently applied AI-extracted facial animation data to Unity models and blendshape workflows. He excels at bridging runtime performance and tooling, having built world editors, automated build/check systems, and native plugins for capture and platform integration. Known for practical problem-solving, he reduces load times and memory usage through data-driven serialization and resource-splitting strategies.
8 years of coding experience
10 years of employment as a software developer
공학사, 컴퓨터 게임 및 프로그래밍 기술, 3.98/4.5, 공학사, 컴퓨터 게임 및 프로그래밍 기술, 3.98/4.5 at 학점은행제