Sophia Clarke

Senior Engineering Manager at the LEGO Group

Copenhagen, Capital Region of Denmark
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Summary

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Sophia Clarke is a Senior Engineering Manager with over a decade of experience building automation, CI/CD, and cloud-native tooling for game and graphics engineering teams. She combines hands-on expertise in C#, Python, C++ and AWS/GCP with a track record of improving developer velocity—publishing test frameworks, parallelizing pipelines, and creating data-driven dashboards at Unity. At modl.ai she led Game Tech Integration, coaching engineers through SMART goals while fostering psychological safety and cross-disciplinary knowledge sharing. Now at the LEGO Group, she continues to scale teams and systems with a democratic, mentorship-first leadership style that emphasizes trust and measurable outcomes. An active contributor to Unity’s open-source graphics test tooling and Playground demos, she blends production engineering with community-focused tooling for game developers. Her background in physics and astronomy informs a pragmatic, analytical approach to complex engineering problems.
code10 years of coding experience
job10 years of employment as a software developer
bookBachelor's Degree Physics and Astronomy, Bachelor's Degree Physics and Astronomy at University of Glasgow
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Stackoverflow

Stats
291reputation
45kreached
3answers
4questions
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Github Skills (21)

testing10
dotnet-core10
game-development10
csharp10
2d10
unity3d10
image-comparison9
test-automation9
editorjs8
test-framework8
editor8
basics8
script8
scripting8
pip6

Programming languages (7)

TypeScriptC#JavaShellJavaScriptHTMLPython

Github contributions (5)

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Unity-Technologies/Graphics

Feb 2019 - Nov 2022

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userQA Engineer / Test Automation Engineer
Contributions:379 reviews, 740 commits, 518 PRs in 3 years 9 months
Contributions summary:Sophia primarily contributed to the testing and validation of the Unity Graphics project. They focused on correcting errors in test assertions, moving tests, and modifying test scenes. Their contributions included fixing 'Expected' and 'Actual' values in unit tests and integrating with test frameworks for reporting and artifact handling. The user also introduced new testing features related to player connection and image comparison within the Unity environment.
renderpost-processingpipelinescriptableunity
A collection of simple scripts to create 2D physics game, intended for giving workshops to a young audience
Role in this project:
userGame Developer / Unity Developer
Contributions:6 commits, 2 PRs, 3 comments in 2 months
Contributions summary:Sophia primarily contributes to the game's movement and interaction mechanics, adding a patrol script for enemy movement and a pick-up-and-hold script for object interaction. They also enhance the user interface by adding a method to remove points and add gender-neutral language to editor scripts. The commits demonstrate an understanding of Unity's scripting capabilities and interface design to build a 2D game for a young audience.
physicsgameaudiencegame-developmentphysics-2d
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Sophia Clarke - Senior Engineering Manager at the LEGO Group