Søren Nørbæk is a 3D generalist and pipeline engineer with 12 years of experience building production tools and workflows that make artists’ lives easier and productions run smoother. Comfortable across Python, Rust, C++, and OCaml, he blends low-level engineering with practical DCC know-how in Maya, Nuke and renderer integrations to deliver elegant, efficient solutions. His background spans hands-on rigging, compositing and virtual production experimentations to leading pipeline teams and teaching Python to animation students. He’s shipped custom web frontends and pipeline systems—one SPA written in ReScript that grew from an inventory tool into a cross-department library—showing a knack for pragmatic, reusable tooling. Based in Viborg, Denmark, Søren thrives at the intersection of creative and technical teams, preferring subtle automation that removes friction rather than flashy one-offs.
12 years of coding experience
2 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Aarhus University
Bachelor of Arts - BA Animation CG Art, Bachelor of Arts - BA Animation CG Art at The Animation Workshop
High School Mathmatics Chemistry Physics English, High School Mathmatics Chemistry Physics English at Technical High school in Viby, Aarhus Denmark
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