Summary
Soumitra Goswami is a Senior Technical Artist with 8 years' experience blending rendering, FX development, and procedural content creation across AAA studios including Playground Games and EA. He builds artist-driven tools and realtime shaders, with a strong background in Houdini-Maya pipelines, Python, C++, VEX and HLSL, and a track record of cutting artist workflow time by large margins. Comfortable moving between research, engine-level rendering work and production toolchains, he has shipped procedural environment and FX systems for major titles and mentors teams on practical pipeline integration. Based in Royal Leamington Spa, he pairs a formal Visualization MS with hands-on Houdini expertise from SideFX and an educator’s experience, making him equally at home explaining complex systems or shipping performant, production-ready tech. An avid learner and GitHub author, he continuously explores new rendering techniques and procedural systems beyond his day job.
7 years of coding experience
BFA, Interactive Design and Game Development, BFA, Interactive Design and Game Development at Savannah College of Art and Design
Bsc, Animation, Bsc, Animation at Manipal Academy of Higher Education
Vidya Niketan
Master of Science (M.S.), Visualization, Master of Science (M.S.), Visualization at Texas A&M University
English, Hindi