Spencer Dezart-smith

Software Engineer at University of Adelaide

Sydney, New South Wales, Australia
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Summary

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Rockstar
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Spencer Dezart-smith is a Sydney-based software engineer with a decade of hands-on experience building full-stack and cross-platform applications using JavaScript, Vue, React, React Native, Flutter, PostgreSQL and GraphQL. He has moved between startups and product teams—shipping features at Autotrader and contributing UI and gameplay systems to the popular open-source Sunflower Land project—while also leading and mentoring engineers at Assignar and Thought Farm. A natural teacher (currently a bootcamp Teaching Assistant), Spencer pairs practical engineering with a knack for explaining complex ideas through metaphors and a strong commitment to accessible education. He thrives on building products that positively impact communities, bringing both technical depth and contagious positive energy to teams.
code10 years of coding experience
job5 years of employment as a software developer
bookYouth Work/Community Development, Youth Homelessness, Youth Work/Community Development, Youth Homelessness at Victoria University
bookSoftware Development, Software Development at Learners Guild
bookRuby on Rails, Javascript, Ruby, Ruby on Rails, Javascript, Ruby at Dev Bootcamp
languagesEnglish, Spanish
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (9)

css10
typescript10
typescripts10
front-end-development10
component-design10
react10
typescript-types10
ui-components10
html9

Programming languages (4)

TypeScriptCSSJavaScriptRuby

Github contributions (5)

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Role in this project:
userFront-end Developer
Contributions:27 releases, 1137 reviews, 321 commits in 1 year 5 months
Contributions summary:Spencer implemented new UI features and components for the game, specifically focusing on the "Sunflower Land" project. The contributions include building the foundation for in-game time management and functionality using React and TypeScript. They also addressed UI improvements such as modifying components, fixing rendering issues, and styling updates to improve the user experience. Furthermore, the user was involved in integrating different elements related to the game's core mechanics, such as crafting, inventory, and market features.
Contributions:42 PRs, 53 pushes, 4 branches in 7 months
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