Summary
Spencer Obsitnik is a Lead Software Engineer specializing in AI product development with over a decade of experience building scalable backends, smart contracts, and decentralized applications across startups and enterprise teams. He blends systems-level engineering—middleware for 5G, microservices, and protocol design—with hands-on game development, having shipped real-time multiplayer systems and on-chain asset integrations for user-generated gaming. Spencer has co-founded a VR startup, secured seed funding, and led cross-functional teams, giving him strong product instincts and experience translating technical trade-offs for non-technical stakeholders. Based in Atlanta, he brings a rare mix of networking protocol expertise and Unity game engineering, often bridging low-level performance work with product-facing features.
9 years of coding experience
13 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at Georgia Institute of Technology
High School, High School at McIntosh High School
English, Spanish