Spencer Reitman is a Senior Audio Engineer with nine years of hands-on experience blending computer science and music technology, holding a B.S. from UC San Diego with a minor in Music Computing. He has built production-grade audio engines and media frameworks for iOS and large game studios, most recently at High Moon Studios after roles at Activision and Airtime/Aircore. Equally comfortable in C++, Swift/Objective‑C, and audio middleware, he bridges low-level DSP and high-level product needs to ship reliable audio systems. His background includes leadership on cross-functional teams, internships converting legacy C++ tooling to modern web apps, and practical embedded/radio projects from earlier research work. Based in San Diego, he brings a rare mix of audio creativity and systems-level engineering that accelerates game and media development.
A split ergo linear keyboard derived from the Lily58 family
Contributions:4 pushes, 1 branch in 2 months
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Spencer Reitman - Senior Audio Engineer at High Moon Studios