Summary
Spencer Ritzow is a software architect with nine years of hands-on experience building web and game-related systems, currently shaping architecture at Nelnet after progressing through multiple engineering roles there. He has strong .NET and ASP.NET Core expertise, led a migration from .NET Framework to .NET Core, and has experience across Node.js, Java, and Unity3D from earlier projects. Spencer combines product-focused engineering—delivering features for early customer testing and streamlining APIs—with a habit of exploring reverse engineering and automation for unconventional problems. He has led peer programming and code review efforts, earning internal recognition for impact, and is comfortable translating undocumented legacy systems into modern requirements. Open to relocation and eager to return to a junior-to-mid professional environment, he brings curiosity-driven breadth alongside proven delivery in production systems. An uncommon strength is his history of automating large-scale game character management, showing a knack for applying analytical modeling to optimize operational behavior.
9 years of coding experience
9 years of employment as a software developer