Summary
Spring Nguyen is an Associate Software Simulation Engineer with 11 years of hands-on experience building interactive systems across web, AR, and game platforms using Unity, Unreal, Godot, C#, C++, .NET, and mobile stacks. They have led small engineering teams, shipped multiplayer systems (including a Photon-based painting system) and research-focused simulations, and improved pipelines through custom tooling and build automation in Blender, Maya, GitLab, and Perforce. Spring has a track record of translating design assets from Figma and 3D models into production features, boosting team productivity with better workflows and task organization. Comfortable in remote, cross-functional environments, they bridge technical art and engineering as a practical technical artist while also delivering data-tracked educational simulations and ML/CV-enabled AR apps.
11 years of coding experience
3 years of employment as a software developer
Computer Science, Computer Science at Orange Coast College
Computer Science, Computer Science at Cypress College
University of California, Irvine