Srayan Jana is a versatile software engineer with 10 years of experience focused on game development, tooling, and real-time systems, blending expertise across Godot, Unity, Unreal, Bevy, and custom web engines. He has shipped and maintained game projects and post-release content, prototyped gameplay and netcode (including rollback-focused multiplayer work), and built full-stack ML tooling and WebGL-powered visualizers at startups. Comfortable in C++, Rust, Typescript, and Python ecosystems, he bridges engine-level systems, networking, and front-end experiences—having even implemented an ECS-based web engine and WebAssembly/Rust physics integrations. Based in the Bay Area, he balances indie game development and narrative writing with production work for YouTube-driven studios, demonstrating a rare mix of technical depth and creative authorship.
10 years of coding experience
7 years of employment as a software developer
High School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Monte Vista High School
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Georgia Institute of Technology
Contributions:20 commits, 5 PRs, 18 pushes in 9 months
zig2dgame-development
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Srayan Jana - Software Engineer at KittenSneeze Productions