Srikkanth Jagannathan is a senior software engineer with 5+ years of focused experience in cloud gaming, video encoding, and real-time streaming systems, currently contributing to Netflix’s Video Algorithms team. He brings deep systems and platform expertise from multiple roles at Amazon Luna—working on frame capture, encoder/decoder pipelines, congestion control, and performance optimization—and earlier built low-level game engine infrastructure for Open 3D Engine. His open-source contributions to O3DE show a knack for build automation, cross-platform macOS/iOS fixes, and improving asset processing pipelines that reduce developer friction. Trained with a Master's in Computer Science from USC and hands-on game engineering background at Visual Concepts, he combines game-dev instincts with production-grade cloud media engineering to solve latency- and throughput-sensitive problems.
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
Back-end Developer & Automation Engineer
Contributions:306 reviews, 141 commits, 60 PRs in 1 year
Contributions summary:Srikkanth's contributions centered on improving the Open 3D Engine's build process, particularly for iOS, by optimizing runtime dependency caching. They also addressed and corrected build errors in the iOS launcher. Additionally, the user contributed to moving EMotionFX's OpenGL dependency and ensuring successful builds on macOS. Finally, they made enhancements to automate the asset processing pipeline and made numerous changes that are generally associated with build and deployment.
Contributions:6 reviews, 5 commits, 5 PRs in 4 months
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