Srikkanth Jagannathan

Greater Seattle Area United States
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Summary

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Rockstar
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Top School
Srikkanth Jagannathan is a senior software engineer with 5+ years of focused experience in cloud gaming, video encoding, and real-time streaming systems, currently contributing to Netflix’s Video Algorithms team. He brings deep systems and platform expertise from multiple roles at Amazon Luna—working on frame capture, encoder/decoder pipelines, congestion control, and performance optimization—and earlier built low-level game engine infrastructure for Open 3D Engine. His open-source contributions to O3DE show a knack for build automation, cross-platform macOS/iOS fixes, and improving asset processing pipelines that reduce developer friction. Trained with a Master's in Computer Science from USC and hands-on game engineering background at Visual Concepts, he combines game-dev instincts with production-grade cloud media engineering to solve latency- and throughput-sensitive problems.
code5 years of coding experience
job11 years of employment as a software developer
bookMaster's degree, Computer Science, 3.61, Master's degree, Computer Science, 3.61 at USC
bookBachelor's degree, Information Technology, Bachelor's degree, Information Technology at SASTRA University
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Github Skills (8)

ios10
cmake10
build-automation10
game-development9
macos9
3d-graphics8
c-language8
cprogramming-language8

Programming languages (2)

C++C

Github contributions (5)

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o3de/o3de

Apr 2021 - May 2022

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBack-end Developer & Automation Engineer
Contributions:306 reviews, 141 commits, 60 PRs in 1 year
Contributions summary:Srikkanth's contributions centered on improving the Open 3D Engine's build process, particularly for iOS, by optimizing runtime dependency caching. They also addressed and corrected build errors in the iOS launcher. Additionally, the user contributed to moving EMotionFX's OpenGL dependency and ensuring successful builds on macOS. Finally, they made enhancements to automate the asset processing pipeline and made numerous changes that are generally associated with build and deployment.
c-plus-plusmulti-platformcommercialworldshalo
o3de/3p-package-source

Nov 2021 - Apr 2022

Contributions:6 reviews, 5 commits, 5 PRs in 4 months
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Srikkanth Jagannathan