Sriram Murali

Folsom, California, United States
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Summary

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Rockstar
Sriram Murali is a Senior Compiler Engineer with over a decade of deep systems and compiler experience, currently working on OpenGL, Vulkan and SPIR-V compiler development at NVIDIA. He has a strong background in LLVM/MLIR, SIMD vectorization and GPU/driver co-design from roles at Intel and d-Matrix, where he bridged architecture, numerics, RTL and verification to optimize ML and vision workloads. His work spans shader lowering, automatic vectorization, kernel/driver performance tuning and deploying ML kernels on graphics hardware, with hands-on experience in DXIL, Metal, OpenCL and compute runtimes. Known for digging into assembly-level bottlenecks and prototyping cross-layer solutions, he combines research-grade optimization skills from an MS in ECE with practical HW bring-up and performance engineering. Based in Folsom, CA, he brings a rare blend of compiler internals and GPU system-level expertise that accelerates real-world ML and graphics workloads.
code5 years of coding experience
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Github Skills (8)

cuda10
vulkan10
hlsl10
glsl10
shaderc8
shader7
compiler5
spirv5

Programming languages (1)

C++

Github contributions (4)

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sriramm-nv/slang

Mar 2024 - Jun 2024

Making it easier to work with shaders
Contributions:156 pushes, 18 branches in 2 months
shader-slang/slang

Mar 2024 - Jun 2024

Making it easier to work with shaders
Contributions:87 reviews, 22 PRs, 8 pushes in 2 months
cudavulkanshadersd3d12hlsl
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