Sriram Murali is a Senior Compiler Engineer with over a decade of deep systems and compiler experience, currently working on OpenGL, Vulkan and SPIR-V compiler development at NVIDIA. He has a strong background in LLVM/MLIR, SIMD vectorization and GPU/driver co-design from roles at Intel and d-Matrix, where he bridged architecture, numerics, RTL and verification to optimize ML and vision workloads. His work spans shader lowering, automatic vectorization, kernel/driver performance tuning and deploying ML kernels on graphics hardware, with hands-on experience in DXIL, Metal, OpenCL and compute runtimes. Known for digging into assembly-level bottlenecks and prototyping cross-layer solutions, he combines research-grade optimization skills from an MS in ECE with practical HW bring-up and performance engineering. Based in Folsom, CA, he brings a rare blend of compiler internals and GPU system-level expertise that accelerates real-world ML and graphics workloads.
4 years of coding experience
11 years of employment as a software developer
High School Computer Science, High School Computer Science at DAV Matric Gopalapuram
Master of Science (MS) Electrical and Computer Engineering, Master of Science (MS) Electrical and Computer Engineering at UBC
Bachelor of Engineering (BE) Electrical Electronics and Communications Engineering, Bachelor of Engineering (BE) Electrical Electronics and Communications Engineering at Anna University Chennai
Contributions:87 reviews, 22 PRs, 8 pushes in 2 months
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Sriram Murali - Senior Compiler Engineer at NVIDIA