Stanislas Dolcini is an experienced software engineer and consultant with 11 years blending full-stack development, 3D art, and game programming across both commercial and open-source projects. Based in Sèvres, France, he has progressed from hardware tinkering and modding to leadership roles at Wildfire Games and consultancy work at Avanade and onepoint, demonstrating fluency in .NET, web technologies, and game toolchains. He brings a rare combination of creative 3D skills and systems engineering—having built embedded vehicle telemetry systems with Arduino and developed SharePoint/.NET intranets during internships. Comfortable leading communities as a project leader and moderator, he pairs hands-on implementation with coordination of distributed contributors. Colleagues value his persistence in shipping complex features and his knack for turning hobbyist curiosity into reliable, production-ready solutions.
11 years of coding experience
9 years of employment as a software developer
Engineer's degree Informatique, Engineer's degree Informatique at ESILV - Ecole Supérieure d'Ingénieurs Léonard de Vinci
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Coventry University
Allows modders to restrict certain visible garrison spots while still being able to garrison other units in the building
Contributions:9 commits, 1 PR, 5 pushes in 1 year 3 months
minecraftvisiblemodmoddersrestrict
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