Stanislav Denisov

Budapest, Hungary
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Summary

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Rockstar
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Top School
Stanislav Denisov is a seasoned software engineer with 11 years of experience building game and networking systems, currently based in Budapest. He combines full-stack Unity shader and tooling work with low-level networking expertise, contributing notable fixes and performance optimizations to the popular SEGI voxel-based global illumination system and enhancing the ENet-CSharp reliable UDP wrapper. Known for tracking down memory leaks, refactoring for modern Unity compatibility, and implementing integrity checks and host/peer controls in networking code, he brings a pragmatic focus on stability and performance. An Associate's degree in Computer Science from Perm Petroleum College underpins a hands-on, problem-solving approach honed through years of production and open-source work.
code11 years of coding experience
bookAssociate's degree Computer Science, Associate's degree Computer Science at Perm Petroleum College
languagesEnglish, Russian, Hungarian
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Github Skills (17)

debugging10
udp10
debug10
3d-graphics10
shaderlab10
net10
dotnet10
networking10
asp-net10
performance-optimization10
dotnet-core10
game-development10
csharp10
unity3d10
interop9

Programming languages (12)

C#TypeScriptC++CRustJavaScriptPHPZig

Github contributions (5)

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nxrighthere/ENet-CSharp

Aug 2018 - Apr 2022

Reliable UDP networking library
Role in this project:
userBack-end Developer
Contributions:48 releases, 523 commits, 11 PRs in 3 years 8 months
Contributions summary:Stanislav's contributions primarily revolve around enhancing the ENet networking library, a reliable UDP networking library. Their work includes implementing and improving features within the C# wrapper for ENet, such as adding host creation methods, connection variations, and functionality for controlling aspects of peer and host communication. They've also made improvements to the library's data structures and implemented checksums for data integrity, demonstrating a focus on low-level networking implementation.
reliable-udpdotnetipv4gamedevprotocol
sonicether/SEGI

Sep 2017 - Sep 2017

A fully-dynamic voxel-based global illumination system for Unity
Role in this project:
userFull-stack Developer
Contributions:32 commits, 21 PRs, 3 comments in 4 days
Contributions summary:Stanislav primarily focused on fixing bugs and optimizing the SEGI system. They addressed memory leaks, fixed shader warnings, and refactored code for performance. The user also updated the code to be compatible with newer Unity versions, including scene view support, and addressed various compiler errors. They also implemented small changes to the demo scene's script.
post-processingglobal-illuminationshaderlabraymarchingunity
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Stanislav Denisov