Stanislav Gordeev is a software engineer with 9 years of C++ experience specializing in performance-driven game development across mobile and AAA titles. Currently at People Can Fly Studio, he brings deep familiarity with Unreal Engine (3/4) and in-house engines, having implemented gameplay systems, character abilities, UI/menus, and performance-minded ports of legacy code. His background includes UI and gameplay programming on high-profile projects—ranging from HUD and menu systems for an AAA FPS to fight mechanics and event logic for mobile fighting games. Trained in physics at MSU and holding a master’s in software engineering from ITMO, he pairs rigorous technical foundations with practical, ship-ready implementation. Colleagues rely on him for optimizing bottlenecks and integrating complex features without sacrificing frame-rate or user experience. Outside of obvious engine work, he often operates at the intersection of gameplay logic and low-level optimization, making trade-offs that keep systems responsive under real-world constraints.
9 years of coding experience
3 years of employment as a software developer
Software Engineering, Software Engineering at Computer Science Center
Master's degree, Software engineering, 4.7, Master's degree, Software engineering, 4.7 at ITMO University
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Stanislav Gordeev - Software Engineer (C ) at People Can Fly Studio