Stanislav Petrov is a .NET Backend Engineer with 11 years of experience specializing in gaming applications and information systems, currently based in Kyiv, Ukraine. His career blends backend .NET work with extensive Unity development at studios including Ubisoft Ukraine, Game Insight, and Beresnev Games, giving him rare cross-domain expertise in both server-side systems and game client development. He has progressed from system administration and web development roles to senior and lead positions, demonstrating strong full-stack intuition and operational awareness. Stanislav is comfortable shipping production services and gameplay features, bridging gameplay requirements with scalable backend architectures. His background suggests a pragmatic problem-solver who can translate real-time game needs into reliable server implementations. Outside core roles, his trajectory implies hands-on familiarity with tooling and devops practices that keep game services performant under live conditions.
11 years of coding experience
10 years of employment as a software developer
Bachelor's degree Information Technology, Bachelor's degree Information Technology at Sevastopol State Technical University
🌑Unity npm package of interpreter for the Lua language, written entirely in C# for the Unity3D engine, including handy remote debugger facilities
Contributions:7 commits, 5 pushes, 1 tag in 2 days
luanpm-packageremote-debuggerpico-8facilities
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Stanislav Petrov - .NET Backend Engineer at Wantent