Stanisław Ivankin is a Lead Software Engineer with 13 years of experience designing and operating high-load, high-availability backend systems, currently leading engineering efforts at Wargaming. He brings deep systems and systems-programming expertise across C, Erlang/Elixir, Python and POSIX environments, with strong background in filesystems, microkernel architectures and audio data compression. His past work includes architecting scalable services such as an in-game financial system, an entitlements platform built from scratch, and an XMPP chat server that handled over a million simultaneous sessions. Comfortable bridging development and ops, he pairs 24/7 L3 support and sysadmin troubleshooting with pragmatic scripting and automation. Uncommonly, his career blends embedded microcontroller firmware and RT OS development with large-scale distributed Erlang systems, reflecting a rare breadth from STM32 to clustered Postgres and message-driven architectures. Based in Minsk, Poland, he combines hands-on coding with technical leadership and a proven track record of shipping resilient, production-critical services.
12 years of coding experience
19 years of employment as a software developer
M.S, Astronomy and astrophysics, M.S, Astronomy and astrophysics at Irkutsk State University
BS, Radio electronics, BS, Radio electronics at Irkutsk State Technical University
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Stanisław Ivankin - Lead Software Engineer at Wargaming