Stanley Fuller is a software engineer based in Hobart, Tasmania with a decade of hands-on experience and a background in Computer Software Engineering from the University of Tasmania. He progressed from a junior role at Savage Interactive to a development position on Procreate, contributing to industry-leading creative software. Comfortable balancing study and work—he's concurrently pursued a Bachelor of ICT while shipping product features—Stanley combines practical product engineering with formative academic rigor. Known to write programs "occasionally" on GitHub, he brings a curious, experimental mindset that complements his steady professional growth. His blend of local roots and experience on a globally recognized creative app gives him a pragmatic approach to building user-focused software.
10 years of coding experience
1 year of employment as a software developer
Bachelor of ICT, Computer Software Engineering, Bachelor of ICT, Computer Software Engineering at University of Tasmania
Minimal toolkit for creating text-based roguelike games
Contributions:3 PRs, 30 pushes, 2 branches in 1 month
gamegamesrogueliketext-based
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