Technical Artist Gameplay Programmer And Co-Founder at Genun Games
Seattle, Washington, United States
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Summary
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Stanley Hayes is a technical artist and gameplay programmer with eight years of experience shipping high-profile Unreal Engine projects and tools, including work on Fortnite (UEFN) and RoboRecall. As Co-Founder of indie studio Genun Games, he blends engine-level C++ and tooling expertise with shader/material work, Blueprint/UMG UI design, and cross-disciplinary art pipelines. He spent six years at Epic building gameplay, UI, and developer tools, demonstrating a knack for turning design needs into robust engine features and authoring production-facing dev tools. His early internships at NVIDIA gave him low-level graphics and profiling experience, informing a pragmatic approach to performance-conscious systems. Based in Seattle, he pairs advanced technical depth from DigiPen with entrepreneurial drive and a strong focus on shipping polished interactive experiences.
8 years of coding experience
7 years of employment as a software developer
BS in Real Time Interactive Simulation, Computer Science, Advanced C++, Game Design, Mathematics, BS in Real Time Interactive Simulation, Computer Science, Advanced C++, Game Design, Mathematics at DigiPen Institute of Technology
The Wabi Animation Studios build of Epic Game's Unreal Engine.
Contributions:15 commits in 3 years
epic-gameunreal-engineanimationblueprintunreal
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Stanley Hayes - Technical Artist Gameplay Programmer And Co-Founder at Genun Games